About
Chris Dodson has been playing and making games all his life. He began his professional career as a game artist and game designer for Imagine Role Playing in 1996. He and several partners started Immrama Entertainment in 1999, where he acted as lead designer and creative director for the game Legynds. Currently he teaches game design at SCAD Atlanta, while still maintaining ownership in Legynds. He recently became lead designer and creative director for the indie company Hatboy Studios, currently developing the Victorian Science fiction game Air Steampunk with the Unity Engine.
Current Projects
- AIR Steampunk, Hatboy Studios.
Ludography
- StoryGUIDE (2008), Thesis.
- Hangman’s Cove (2007), Independent.
- Purgatory (2007), Independent.
- Brotherhood of the Cove (2007), Immrama Entertainment.
- Catch Patch (2006), Independent.
- Pwned! (2006), Independent.
- Oneria (2006), Independent.
- Legynds Player’s Guide 2.0 (2005), Immrama Entertainment.
- Legynds Player’s Guide 1.5 (2003), Immrama Entertainment.
- Legynds Miniature Battles (2002), Immrama Entertainment.
- Legynds World System (2001), Immrama Entertainment.
- Legynds Player’s Guide 1.0 (2001), Immrama Entertainment.
Games I worked on:
- Arcanoria (2008), Waltenstein Productions. Content development and game design.
- Epitaph of the Fallen (2001), Imagine Roleplaying. Content development and game design.
- Aspects of the Wild (2000), Imagine Roleplaying. Content development, game design and illustration.
- City on the Edge of Twilight, tournament adventure (2000). Imagine Roleplaying. Content and level design.
- The Art of War, Imagine miniatures combat (2000). Imagine Roleplaying. Content and level design.
- Barrow MacMaern, adventure supplement (2000). Imagine Roleplaying. Illustration, content and level design.
- Imagine Master’s Manual (1999), Imagine Roleplaying. Cover art, illustration, and game design.
- Imagine Player’s Guide (1998), Imagine Roleplaying. Cover art, illustration and game design.
Conferences and Panels
- Atlanta Film Festival, 2011. Panel Speaker on Narrative in Games and Interactive Media
- Future Media Fest, GA Tech, 2010. Digital media Panel Speaker
- Dragon Con, 2003, 2006, 2007, 2010, 2011. Panel Speaker on Live Action Roleplaying Games
- Dragon Con, 2010, 2011. Panel Speaker on Game Design
- SIEGE con, 2009. Joint presentation on experimental games with speaker and educator Ian Schreiber.
- SIEGE con, 2008, 2009. Panel on open source tools available to independent developers.
- GDX, 2008. Presentation “Everything I know about game design I learned from LARPs”
- Ga Tech MomoCon, 2006. Panel Speaker on Game Design
- Imagine Con, 2002. Panel Speaker on World Building.